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We are targeting to have the Insider Build available later this week Oct 15 to allow players an opportunity to help play, test, and provide feedback on these new additions to MCC. We have played with these new features internally, and have done some smaller scale external testing with the Reclaimers a small community-driven strike force of diehard MCC players , but we really want to get these in front of the broader community to preview and give feedback.

Doing so will allow us to address any issues and further refine these features prior to the official retail release.

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Anyone who digitally owns Halo: The team is working through some final release details and dependencies and we'll spread the word as soon as the build is ready for download. You won't be able to get in quite yet, but we hope to have this sorted out very soon and look forward to welcoming all of the Xbox Game Pass subscribers into the MCC Insider program!

We can confirm that team is still hard at work bringing the Custom Game Browser feature to life, but there is much work to be done before it becomes a reality. Such a feature requires extensive planning, UI work, programming, and implementation to support the full feature set that the team is aimingimg for. In the meantime, the Match Composer is a great step towards giving more choices to find matches, but we know the Custom Game Browser will be the ultimate tool for finding the exact experience you want to play. This is a great way to find like-minded players to play very specific bits of content in MCC!

It wouldn't be a MCC development update without a deep-dive into the engineering trenches with our main man Sean "Scoops" Cooper. Here's the latest from Sean:. The largest hurdle is actually with Halo 3, due to the way it stored game and map variants. New code had to be written to decompress these files.

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Now, we have some fairly independent utility code for dealing with compressed UGC data from legacy environments. For the endian byte ordering issues, we have to perform a process called byte-swapping. So any code structures that are saved into the UGC files we had to add explicit byte-swapping support for.

Thankfully, later games changed the way things worked to be a bit more endian agnostic. Meaning we can use it to manually take legacy UGC and put them in our matchmaking hoppers. The ability for MCC to even talk to your legacy file shares is just not a thing right now and is not trivial to setup. More behind the scenes work continues with Halo 1. I bring all of this up as it relates to a few things people find interesting:. Importing these require some Saber3D tools to be brought back to life.

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  • October Game Updates.

If it was, we would have included it in the first update earlier this year. Custom Edition was PC only, and it uses audio codecs like oggvorbis which you would normally not use on the Xbox One. This work is still ongoing. But this is crazy wacky for a reason: Other aspects of supporting things like Halo Custom Edition maps are some code and data refactory work to make it far more trivial to add or otherwise define new maps.

This requires redoing some things into better abstractions in our UUI frontend plus in the way the games communicate with the UUI. We would like to thank the community for being vocal in our forums and giving detailed feedback on things you want to see and issues that you are having with MCC. The team is hard at work continuing to address feedback that is coming directly from the community. To give some insight into this process, know that we are listening, and we are reading your very detailed feedback on the support forums and feedback threads on Halo Waypoint.

We have members of both the Development Team and Community Team that actively monitor, read, and generate reports that discuss items that are voiced from the community daily amongst the team. Not all issues or concerns however are equal in impact and many bug fixes and feature changes are prioritized and addressed in updates for different reasons. A great example of prioritization and planning fixes for MCC updates is the reported bug of " water not rippling in Halo 4 when a Warthog drives through it.

Meanwhile, there are other bugs that also require maps to be rebuilt that are not currently resolved. Rather than take this one bug fix and release it in multiple separate updates forcing you to re-download the maps repeatedly the plan is to hold these fixes so they can all come in a future update collectively. The team is constantly working on helping improve MCC based on the feedback that is coming from the community each day with multiple members active in Discord channels, on Twitter, Reddit, and other social media platforms.

For issues that you are encountering, please make use of the Halo Support Forums. We greatly appreciate hearing from you so please keep the talking and we will keep listening. For additional information on the state of MCC, past updates, known issues, player feedback, and more - please check out the following resources:. Again, thank you to everyone for continuing to voice constructive feedback and reporting any issues you encounter! We very much appreciate it as we continue to work on improvements for Halo: The Master Chief Collection. As always, we will see you online and look forward to playing Infection and checking out the Match Composer together in the MCC Insider build!

Read on for the full details! Combat Evolved multiplayer, a player name color toggle for both Halo 2 and Halo: CE, and plenty of bug fixes to further improve your MCC experience! Read on for the full details. Welcome new and returning Spartans to the updated and enhanced Halo: This site uses cookies for analytics, personalized content and ads. By continuing to browse this site, you agree to this use. Post Tweet Submit E-mail Copy. October Game Updates For the month of October, the team currently has four updates planned. Two of these have already been released and the full details of each patch can be found in the MCC forum here on Halo Waypoint: How do I use the Match Composer?

Match Composer includes four options currently being developed and subject to change to custom tailor your Social matchmaking experience: Here is a list of the Match Composer presets currently planned for launch: This is where you can define the exact experience you wish to search for across any of the potential options. Combat Evolved Halo 2 Classic Halo 2: The following game types will be available within the Match Composer at launch: Evolutions , was simultaneously released in print and audiobook formats in November Evolutions includes original material by Nylund, Buckell, Karen Traviss and contributions from Bungie.

The first book, entitled Halo: Cryptum , was released in January , [] followed by Primordium in January and Silentium on March 19, Glasslands , came out October , followed by Halo: The Thursday War on October 2, , and Halo: Mortal Dictata on January 21, The fourteenth Halo book the thirteenth novel was released in November New Blood was written by Matt Forbeck and released digitally on 2 March and in print on 15 March Saint's Testimony is an page story written by Frank O'Connor that was originally released digitally in July , [] and in print as part of Halo: Fractures on 20 September The Halo universe was first adapted into the graphic novel format in , with the release of The Halo Graphic Novel , a collection of four short stories.

ZOMBIE MATCHMAKING Ep. 1 - "Launch Day" (Halo Reach Machinima/Live Action)

The limited series, titled Halo: Marvel announced at the Comic Con that two new comics, a five-part series written by Peter David and a second series written by Fred Van Lente , would appear the coming summer and winter. Helljumper , is set prior to Halo: The five-part series was published between July and November Blood Line , debuted in December The Fall of Reach was the most recent comic series entitled: Fall of Reach was split into three mini-stories: Boot Camp , Covenant , and Invasion.

A three-part series, Halo: Initiation was released August with Brian Reed returning as writer. Escalation , an ongoing comic series covering the period directly after Halo 4. In , Columbia Pictures president Peter Schlessel began working outside the studio system to produce a Halo film adaptation. Alex Garland wrote the first script, [] which was then pitched to studios by couriers dressed as Master Chief. Before Blomkamp signed on, Guillermo del Toro was in negotiations to direct.

Weiss and Josh Olson rewrote Garland's script during Both refused, and the project stalled. Blomkamp declared the project dead in late , [] but Jackson replied that the film would still be made. The rights for the film have since reverted to Microsoft. Forward Unto Dawn is a live-action film and miniseries set in the Halo universe.

Although shot as a feature-length film, Forward Unto Dawn was originally released as a webseries consisting of five roughly minute episodes, the first of which was released on October 5, , with the last episode released on November 2, The series' plot, occurring in the early days of the Human-Covenant War circa , revolves around Thomas Lasky, a young cadet at Corbulo Academy of Military Science, and how John inspired him to eventually become a leader.

The name of the series, aside from being a reference to the UNSC frigate Forward Unto Dawn , is given new significance in the series as part a running motif based on a poem. On April 3, , it was announced that Ridley Scott and his production company, Scott Free Productions , were working on a Halo digital feature alongside Industries and Xbox Entertainment Studios ; Scott would be the executive producer, with David W. Zucker and Sergio Mimica-Gezzan as the directors. The feature was expected to follow the same format as Machinima's Halo 4: Nightfall , would be included with Halo: The Master Chief Collection at its November launch.

The feature introduces a new character to the franchise, Agent Jameson Locke, played by actor Mike Colter ; Nightfall is considered to be his origin story. Guardians , and is set to play a large role in the series. On May 21, , Industries announced that a live-action television series of Halo would be produced with Steven Spielberg serving as executive producer.

Neill Blomkamp is rumored to direct the pilot for the series. On March 1, , it was announced that the series will start filming in late , with speculation of the series airing in mid- to late Microsoft announced at Comic-Con that it was overseeing production of a series of seven short anime films, together called Halo Legends.

Financed by Industries, the animation was created by five Japanese production houses: Bones , Casio Entertainment, Production I. Shinji Aramaki , creator and director of Appleseed and Appleseed Ex Machina , served as the project's creative director. The Fall of Reach , and will be based on the book Halo: The Fall of Reach by Eric Nylund.

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The Halo franchise has been highly successful commercially and critically. During the two months following Halo: Combat Evolved ' s release, it sold alongside more than fifty percent of Xbox consoles [] and sold a million units by April The Halo adaptations have been successful as well. Many of the novels have appeared on Publisher Weekly ' s bestseller charts and the Halo Graphic Novel sold more than , copies, a "rare hit" for the games-to-comics genre.

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  7. Overall, the Halo series has been very well received by critics. Combat Evolved has received numerous Game of the Year awards. Combat Evolved tenth on its list of "Top 25 Most Overrated Games of All Time", citing repetitive level design and the lack of an online multiplayer mode.

    The New York Times said the game had a "throwaway" plot and Total Video Games judged the single-player aspect ultimately disappointing. The main trilogy, particularly its protagonist, are considered iconic and a symbol of today's video games; a wax replica of l Master Chief was made by Madame Tussauds in Las Vegas , where Pete Wentz compared the character to notable characters from previous generations like Spider-Man , Frodo , and Luke Skywalker.

    On September 25, , the release date for Halo 3 , Microsoft's shares rose 1. Variety called Halo "the equivalent of Star Wars ". As a popular video game series with a large and active fan base, the Halo trilogy has given rise to an array of video productions in an emerging entertainment medium, machinima. Most productions are set outside Halo canon, while others are based on fan fiction closely relating to the story. Halo 3 includes a saved film function that allows camera angles not possible in previous games, and other features that simplify production.

    The game has become one of the most popular tools for generating machinima, and Microsoft updated its user license agreement to allow noncommercial distribution of such films. A notable machinima production is the comedy series Red vs. Blue created by Rooster Teeth Productions. It has achieved an unparalleled level of success in Halo machinima in specific, and machinima in general; it is credited with bringing attention to the genre.

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    Halo (franchise) - Wikipedia

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    • [Halo 5 Custom Games] Wipeout, Avalanche, Castle Wars, Sandtrap! (Game Knight 1)?
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    • The Survivors Ep.10 - "Indulgence" (Halo Machinima Series).
    • The Survivors Ep - "Indulgence" (Halo Machinima Series).
    • MCC October Update.

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